For PCs, Arpg is announced with the open world Clash: Heroes of Feralia Terra

Athens (Greece) The developer of the Ind-IGR Artnroll Games announced that Arpg with the open world Clash: Heroes of Feralia Terra is in development for PC. This future adventure role -playing game with the open world immerses players in the exciting Saga about survival and strategies in which they become heroic creatures fighting for protecting their world from ruthless alien invaders.

Clash: Heroes of Feralia Terra is a deep narrative about Feralia Terra Feratia. Players cross a variety of biomes, from thick forests to insidious mountains, where survival is of paramount importance, and each solution has consequences. Travel over ancient ruins, reveal hidden secrets and ruin the fate of this fascinating world, woven into a confused plot, filled with intrigues and knowledge.

The game brings an unprecedented game process, combining dynamic actions with strategic battles. Players open ancient power, turning into their wild form and releasing unique abilities that enhance them for the upcoming battles.

Thanks to a variety of arsenal of weapons and skills that can be chosen and improved, as well as the possibility of confront colossal creatures in epic battles with bosses, Clash provides an exciting and dynamic gameplay.

Exciting skill embodies Feralia Terra in life. From bright landscapes, abounding with unique flora and fauna, to carefully worked out characters and their visually staggering transforming forms, the game is evidence.

Clash: Heroes of Feralia Terra offers a comprehensive character setting system that allows players to create heroes corresponding to their unique game style. Players can choose the role of single warriors who challenge the desert, or conclude alliances with friends and allies to overcome upcoming tests, providing experience that will satisfy the preferences of each player.

Overwatch 2 Director talks more about the reasons for the cancellation of PVE mode

Overwatch 2 developers published a blog in which the director of the game, Aaron Keller, spoke more about the origins of Overwatch and the reasons why the developers had to abandon the original version of PVE.

You can familiarize yourself with the translation of this appeal below:

Hi all. This week was quite emotional for the world Overwatch. A few days ago we reported that we changed our approach to PVE in Overwatch 2 and published a detailed plan for the content of content for 2023. We are looking forward to the content that we will soon release in the game, however, the main discussions this week were about how we “canceled PVE”, although this expression is inaccurate. This is what I want to discuss today.

When we announced Overwatch 2 in 2019, we conceived a sequel to PVP (we released it in October last year) and with a PVE-component, plot missions and heroic missions.

In plot missions, the main focus was on a fast cooperative gameplay, as well as on history, symptoms and cat-scenes expanding the Overwatch universe. In the plot missions linear narration. They talk about how the Heroes of Overwatch are united to fight with the new threat of null sector. In them, the plot first moves forward from the moment the original game is released. The action of these missions unfolds on huge maps with new enemies and new cinematics. We will begin to release plot missions from the 6th season. We did a grandiose work, these missions are significantly superior to everything that we released in PVE in our game, and we are very waiting for players to try them. We will talk more about plot missions in the coming weeks.

On the other hand, heroic missions (or heroes regime) were a regime that was still under development, and allowed players to improve heroes with the help of talent branches, and was a PVE that could be played again and again. The concept of this idea was very interesting and liked not only the players, but also the development team. We decided to stop working on this mode.

To explain to you the context of this solution, I will tell you about the past Team 4 (Overwatch development teams) and how it appeared. The Overwatch team was formed after the abolition of the game, which was developed in Blizzard called the project “Titan”. This game had many aspects, but in essence it was FPS mmo. The Overwatch team, especially at the very beginning, considered itself a MMO development team. When we moved away from this concept and began to work on Overwatch, we decided that one day we would return the project by the former. Our plan sounds like this: “First halfzi, then go, then run”. Overwatch was a phase of “crawling”, a full -fledged PVE phase of “walking”, and MMO was planned at the “running” phase. This genre was literally in the DNA of our team at the beginning of work, so many of us believed that in the final version of the game we will be able to implement the original vision of the Titan project.

In 2016, after we released Overwatch, we soon began to discuss what the next stage in the development of the game would be. Now, when I remember this time, I understand that we should better focus on the game that has become our hit. Instead, we continued to concentrate our thoughts on plans, which were already many years old. We began to work on a PVE-component and gradually began to transfer more and more employees to it.

In the field of Gamdev, rarely everything goes according to plan. From the very beginning, we could not decide what heroic missions should be. The scale of the project grew. We tried to do too many things at the same time and lost focus. The team made many cool things, for example, the talents of heroes, new opponents and early versions of the missions, but we could not collect all these elements together so that the players received high -quality and full game experience.

We had an interesting, but too bloated vision of the project, and in attempts to implement it, we delayed more and more resources from the current game. Now I remember our old ambitions about Overwatch and I understand that the strategy “Polzi – Shagay – run” did not work.

We announced something unimaginable. The players had huge expectations, but we felt that we could not justify them. We had to make an incredibly difficult decision – which, as we knew, will disappoint the players, a team of developers and everyone who was waiting for heroic missions. The Overwatch team really understands your feelings-after all, it was a project that went on years of work and in which many emotions were invested. Our developers are wonderful and talented people who love the game very much and their work.

Many are perplexed why we reported their decision only now. After Overwatch 2, we began to plan content for the next seasons. Plans grew and grew, and we tried to squeeze all our ambitious ideas into them.

And we did not succeed. And we understood that we could no longer again pull the employees from the development of the current game, in order to again engage in our original vision of the project. So, we made a difficult decision to cancel the heroic missions, and began to make plans for the future.

We had to update our vision of the game, believe in the chosen direction and report all changes to the team. This decision was only the beginning of a long process, and not its completion.

It was not easy for us, but I, as the director of the project, had to do everything so that the game and its community were in the first place, even if such solutions could disappoint. For a long time I did not dare to abandon the old vision of the project, although it was already ineffective. And for this I want to apologize to the players and our team. Excuse me.

Now we have focused on making our game a constantly developing project. We still plan to release a lot of what was shown on BlizzCon 2019, including plot missions that open the new chapter of the Overwatch universe, new types of cooperative content (which we have not yet presented) and new stories that we will release, as in the game , and beyond. We are happy to have a new direction of development of the game and look forward to when you can finally see what we created.

Overwatch was born from the ashes of the Titan project. His appearance was the moment of transformation for our team and projects … Then something beautiful was born. Now we are experiencing new changes. And from them the future of Overwatch will be born.

The main insider of the gaming industry, Jason Schreyer, promises to prepare materials on the development of Overwatch 2 with some additional details in the future.

The head of CD Projekt spoke about Project Hadar, the new ambitious RPG-French

Much has to be done – this is the word that defines the future CD Projekt. In a recent interview with the Polish portal, Adam Kichinsky, the general director of the company, spoke about the desire of the company to remain independent and maintain freedom of creativity, about the development of the Project Polaris, the new game on The Witcher, and the Project Orion, the new Cyberpunk franchise game.

In addition to the new The Witcher, which is responsible for the Polish CD Projekt Red, and Cyberpunk from the North American CD Projekt Red, there is a new IP in production, on which separate studios are working. Without revealing the details, the Project Hadar was announced with Polaris and Orion some time ago, and we are talking about the new universe, a completely new and authentic franchise, which will follow the basic principles of CD Projekt Red as a company.

During the Kichinsky interview, they asked about Project Hadar, and commenting on this project, he said that many had already considered a priority after the project was announced earlier: this is a new action-RPG. As for the ambitions Project Hadar, he said:

The situation with Hadar differs from the situation with The Witcher and Cyberpunk, because now we ourselves have created the whole world from scratch. Now we are at the stage of development of the concept, design the world, describe and illustrate it with concept arts and implement a graphic style. This is not the stage of developing the game".

Nevertheless, he did not hide the fact that CD Projekt Red sets himself a clear goal:

Now I can’t say much. However, I can assure you that Hadar will be a very interesting new concept for pop culture, designed to achieve the same heights as The Witcher and Cyberpunk. That is, our goal with Hadar is to create something that will take an honorable place between our two current franchises, to become a wonderful, good RPG with an open world, without competing with our existing universal".

In addition to Project Hadar, as well as the new The Witcher and the new Cyberpunk, the CEO of CD Projekt Red spoke about the 2024 year as a whole for the company and noted that its other studios are also engaged in work on many side projects.

In addition to Polaris [The Witcher], Orion [Cyberpunk] and Hadar [New IP], we continue to work on Project Sirius (new game in The Witcher universe) in our own studio The Molasses Flood in the United States.

We are also developing the remake of the first game of The Witcher franchise in our Fool’s Theory studio in cooperation with CD Projekt Red Vancouver. In general, in 2024 we will develop 4 large games at the same time, of course, in different phases and with different intensity".

However, this does not mean that CD Projekt will subside next year. Within the framework of the concept of what we call "flywheel" franchise, we planned various events. However, while we cannot reveal any details.

The host of Dying Light 2 shared his opinion about Dead Island 2

The nine -year path of Dead Island 2, published in April of this year, was by no means easy to release. After Techland, the creators of the first part, decided to focus on creating her own brand (t.e. Dying Light), the fate of the sequel, at first so definite, repeatedly hung in the balance. As a result, the second Dead Island" It turned out very good

Today we can only assume what Dead Island 2 would be from Techland. It would be a game like Dying Light 2? Or the Polish studio would go in a completely different direction than the Sumo Digital team?

An excerpt of the answer to these questions can be found in the words of Tamon Smectals from Techland – the leading game designer Dying Light 2 and producers of the first part. He took part in Podkasta to tell reporters about the backstage of the creation of DL1 and DL2. However, their conversation affected other topics.

One of them was Dead Island 2. When asked about what he liked in the game, but what not, Tamon Smectala answered:

I saw some interesting things. First of all, I saw a great potential that we would use a little differently. It’s great that this game came out; I have to praise the developers – it is clear that they approached the matter thoroughly. This is a small project, which, it seems to me, allowed them to focus on it as a whole. From the production side, this is a neatly polished game. True, there is one thing that I saw in it and which I would like "do not see" in the near future. The main feature of the game is the Flesh system, which makes it so that when you are fighting a zombie, they break up differently. This, by the way, is a very smart solution – to invest most of the means in this interaction with the zombie, because it is also what you do the most in this game. This is where everything works. On the other hand, when I beat the zombie with this hammer, I have a feeling that I am fighting somewhere "decomposed" the human body, and its parts are falling off in a characteristic way. This system – due to the fact that it dynamically generates damage – makes me feel the procedure for these damage. That I do not fight with a person, but interact with a computer system that supposedly models it. Maybe this is the case when the designer went too far from the matrix and pays attention to too many things.

Mobile Alien: Blackout will disappear from stores in late October

505 Games announced that Alien: Blackout will be removed from the App Store and Google Play stores and will go to offline mode on October 31, four years after launch. However, for the owners of the game, it will still be available.

We made a difficult decision to close Alien: Blackout. So that all our players have enough time to complete their adventures, Alien: Blackout will be available in the App Store, Google Play and Amazon within the next 30 days, and its validity will cease on October 31, 2023. After October 31, 2023, the entire development and support of this game will stop, and the game will no longer be available in the App Store, Google Play or Amazon store, but everyone who purchased it before the closing date will still be able to play it. We want to thank all our players and teams for joining us in this exciting adventure.

Did the ISOLATION not bring money at all that they decided to do this?

Well, according to approximate estimates, there the Sega was only able to beat off the budget. Profit, if it was, then a small. Not because the sales were bad, but because the budget for the game was allocated good.

too successful therefore close 110 out of 10

And what is wrong with the game about the stranger on the mobile phone? Honestly, I didn’t even know for her. But there are not so many games with strangers even on the phone. "He looked his eye on YouTube in the game as if something was missing." )

Well, this game is very primitive in comparison with the predecessor – Alien ISOLATION. And although I am not a fan of ISOLATION itself, since I just had to reboot the preservation many times because of the random due to the lack of cartridges. Well, in general, there is no experience to all the characters in the game, since they are none – they represent him, then they kill him. Unless Amanda Ripley is like norms. It turned out to be worse, despite the fact that I think isolation is in principle not bad. And a kind of mobile sequel is just a peep in cameras, where the characters are generally just for a checkmark. Even for a mobile sequel, one could come up with what is more podomic, a team of enthusiasts for the fourth part of the Slaughter has already done – and even there the plot is better. And such a Blackout is neither to the village or to the city. Will disappear – and damn it with him. Honestly – a useless game, it would be better if they did a normal sequel

Well, this game is very primitive in comparison with the predecessor – Alien ISOLATION. And although I am not a fan of ISOLATION itself, since I just had to reboot the preservation many times because of the random due to the lack of cartridges. Well, in general, there is no experience to all the characters in the game, since they are none – they represent him, then they kill him. Unless Amanda Ripley is like norms. It turned out to be worse, despite the fact that I think isolation is in principle not bad. And a kind of mobile sequel is just a peep in cameras, where the characters are generally just for a checkmark. Even for a mobile sequel, one could come up with what is more podomic, a team of enthusiasts for the fourth part of the Slaughter has already done – and even there the plot is better. And such a Blackout is neither to the village or to the city. Will disappear – and damn it with him. Honestly – a useless game, it would be better if they did a normal sequel

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In patches 1.48 for Euro Truck Simulator 2 will be completely redone Hamburg

SCS Software developers received a lot of questions about whether the popular city of Hamburg will be rebuilt. And now it is officially confirmed that Hamburg will receive a completely new view in update 1.48 for Euro Truck Simulator 2!

Founded in the 9th century, Hamburg quickly became an important shopping center due to its profitable position on the Elba River and access to the Northern Sea. For centuries, Hamburg has flourished as a key member of the Hanseatic Union, an influential medieval trade union. His success as a shopping center led to economic prosperity and cultural development, attracting merchants and artists from around the world. Today Hamburg remains an important economic center with one of the most loaded ports in Europe and the prosperous marine industry.

Having paid more attention to the local port, after the restoration of Hamburg from scratch, this noisy port city fascinates with its grandeur and splendor, offering not only an increased size with Mashener Kroyz, but also a delightful travel along the Kölbrand bridge. While the main attention of the developers was focused on covering the essence of the city, Hamburg opened many new surprises, such as the presence of towers near the gas stations, where the cardboard team made stops during a small research expedition.

Hamburg is completing a list of German cities that will receive a new look in the upcoming update 1.48

It may be enough to update? it may be better to finish the card to the end and then update the small

The territories can be expanded endlessly, and so part of the team is engaged in Revorcom, part makes new DLS (territories), every year for DLS, with the exception of the past. And then they finished it completely last year, but decided not to let it out.

Well, how endlessly, to finish Europe to the end and then update the quiet I would not mind to drive Greece

Swarm Promods and NOW

why do I need an unofficial card so with jambs?

And where is the jambs?

Still not prevented the chipsters from reducing to reduce, otherwise any turn on the highway is almost not possible 00x Igrodelov. Then about detail and realism did not so steam. Well, there was nothing to compare with, but now it is immediately noticeable from the Baltic states or Bulgaria.

it would not have been prevented by the chipsters to reduce, otherwise any turn on the highway is practically not possible, it is rarely possible to find where to turn back. Although it is clearly seen that in the early version of the game, another 2012-13 could turn out in many places. By the way in the ATS, the roads are almost not fenced. Although he went out in 2016 when ETS2 was already processing a map and new DLS appeared.

and somehow it is worth adjusting the barriers of random accidents. when the gender of the interpretation is blocked and turn left with this or a stroke, it is not possible. In ATS you can sink along the virgin lands, and in ETS2 roads like corridors everything is blocked. and bypass excess 300-500 km.

As an option to add different small and even soil regional roads. Indeed, in real life, the map is dotted with different other roads on which you can go around and even cut.

Disable these events – I don’t want at least what a variety.

The cities in the game are represented very meager, of course, I understand that the scale of the map is not 1 to 1, but the cities are too small and not realistic

Why make large cities, there is enough industrial suburbs.

And as for me, just those cities that have already been redone look quite large relative to the scale of the game. Yes, there is still a feeling that you are going along the industrial zone, then sharply the center, 3 houses and again industrial zone. But on the other hand, this is still a trucker simulator, and not a taxi driver, truckers go along the tracks, and taxi drivers in cities)

Yes, there is this, it is compared to Train Simulator Classic where all 1 to 1 is very realistic. but also the size of the game with all dopes about 240 GB. Personally, I have 110 GB. But if a section of 300 km of Duc is exactly 300 km and go on something slower TGV, then it will take a 2.5-3 real time hours

It seems to me that most gaming companies should follow the examples of these guys – after the release of the game and several patches, do not score on the game, but continue to finish it.It is clear that in real life no one will do this, but honestly I would really like.

Something some kind of example of such.. The game is stomping on the spot and for years (!) do nothing of the fact that as if it is logically asking for the game

By itself. The gameplay was essentially in my modest gaze empty and remained.Then the headlights are redone, then traffic lights and t.D.I mean just like an approach.Well, let’s say the same gazebo instead or parallel with Fallut 76 supported 4 falls just as long.Adding regularly new content, small updates, etc.D.

Ah, if regarding the support of projects with all sorts of jokes – then, yes, I agree

Well, for example, a couple of things that are straight under the door of the developers and break into the game?

Pair? OK. Tandems and expansion and renewal of Scandinavia (and Great Britain)

Exodus, cosmic RPG from Bioware veterans, acquired new details

During The Game Awards 2023 ceremony, one of the most interesting announced games was Exodus – the first project of Archetype Entertainment, founded by BioWare veterans to create excellent role -playing games. This science fiction role-playing game, in which the actor will play Matthew McConahi, now received several interesting news thanks to a session of questions and answers with its creators.

As it turned out, Exodus will be created according to the Mass Effect model with a voiced protagonist. Moreover, the developers will try to create several different endings that will be of great importance for choosing. One of the basic principles of the game will be the variety of companions. Exodus will not have a linear plot, which will allow players to freely explore the environment.

One of these companions will be the character of actor Matthew McConahi, who will become a mentor for players. When creating a project among the sources of inspiration, films such as "Interstellar" And "Dune", as well as past IP, which the developers worked on, including Baldur’s Gate, Star Wars and Dragon Age.

According to Exodus, people are oppressed in a centaurian cluster, being at the very bottom of the food chain. The game will take place in the omega Centavler cluster – type "ancient and very unusual" galaxy, which was not chosen by chance. The developers also argue that they very seriously approached the issue of scientific justification of the game, using concepts such as a slowdown in time, and studying how everything works. They work closely with the authors of science fiction to create the best possible experience.

In Exodus, players have to take on the role "Traveler", an interstellar researcher who performs a mission to protect humanity, which is threatened by celestials, a hostile race of aliens. Traveling through distant star systems, the player will have to explore the planets, resist the celestials and find a solution to the problems facing humanity.

So far, Exodus has no release date, but they promise to release the game on PC, PlayStation 5 and Xbox Series X/S in the near future.

Battle of Boss and new methods of moving in gameplay rollers of Separate Ways additions for remake Resident Evil 4

Capcom introduced a spectacular release trailer for the upcoming plot addition of Separate Ways for the remake of Resident Evil 4, but this was not limited to this – the company showed gameplay to various Western publications and allowed to publish its impressions of what I saw.

For example, the authors of the VGC portal have collected several best fragments from this video to the selection, complementing it with comments, which described in detail about DLC.

In the Separate Ways additions, which was not included in the original version of the game for GameCube, but was included in other versions of the game, Ada Wong talks about the events of Resident Evil 4 from a new point of view.

The frames from the new version show the conversation of hell with Vesker, who asks her to get a mysterious object called her "Amber". Also shown gameplay from combat scenes, in particular, as hell uses his special weapon Grappling Gun to pull up to enemies. Also shown the battle with the boss El Giant, in which hell, using Grappling Gun, jumps from the roof to the roof to avoid attacks by a giant enemy.

DLC Separate Ways will appear in the remake of Resident Evil 4 September 21

Well, in general, the handsome people added all the cut bosses, the lasers returned and inserted the level on the trolleys + the role of Vesker increased significantly! Who complained about carved content in remake there? What else can you say?

I will say that it was not DLC before. or if you cut and sell separately it is no longer considered cut?

Even I did not see U3 here

And you owe you everything and at once or not to leave any surprises on the release?

actually shown, or you forgot that the local U3 is Verdago? At least in the notes of the game it is written so

So you can say at 99.99% that the U3 which we knew in the original will not be in a remake

He is in the trailer, look carefully

The hook-cat changes a lot in the gameplay, it has become more dynamic. I like!

The first and second videos could have been subtitles to add news before publishing

This advertisement of Warder fucked me 🙄

Yeah, after all, you won’t miss it at once (((especially this Downed voice that voices the advertisement.

Turned on, expecting to see "The battle with the boss" – U3 I am waiting. Typically shown El Gigant. We saw them in the original, this is no longer surprised.

It will be paid or there are no lines for owners ?

If I bought pre -order a premium version of the main game, then I get an addition for free? I understood correctly?

No premium version includes only skins about DLC there were no mentions

10 Bachinsky additions of additions, as they wrote

Where is the infa? Where they wrote? There is no price for DLS, but there is a good discount on the main game. Maybe I don’t argue, but so far no price is about the fact that there will be no paid.

Here’s what they write in Steam:

Favorite Fans Additional Script Resident Evil 4 “Separate Ways” returns in the form of a new plot DLC on September 21!

“Separate ways” – the missing link in the main story is an exciting adventure in the horror genre of survival with Ada Wong in the title role.

In addition, on the same day, an update of the free DLC “Mercenaries” is released, adding new game characters. If you haven’t played Resident Evil 4 yet, The base game currently has a discount on a limited time!

What I found in Steam

In addition, an update is released on the same day free DLC “Mercenaries” adding new game characters

Most likely and it doesn’t matter premium, pre -order and standard will be free

Favorite Fans Additional Script Resident Evil 4 “Separate Ways” returns in the form of a new plot DLC on September 21!

“Separate ways” – the missing link in the main story is an exciting adventure in the horror genre of survival with Ada Wong in the title role.

In addition, on the same day, an update of the free DLC “Mercenaries” is released, adding new game characters. If you have not played the Resident Evil 4, the base game currently has a discount on a limited time!

■ Mission requires secrecy. Refusal is not an option.

Play for hell Wong in this additional scenario and survive the events of the Resident Evil 4 from her point of view, answering the remaining questions asked in the main story. Look at the other side of history with her eyes, when her mission and fate are intertwined for the second time with the mission and fate of Leon Kennedy.

■ Ada Wong and Albert Wesker are now available in free update “Mercenaries!”

The new update adds hell Wong and Albert Wesker as game characters.

“Mercenaries” is a free DLC available to owners of Resident Evil 4, which offers players another type of survival.

■ Other popular Capcom Games, including the Resident Evil franchise, are currently sold at a discount as part of the capcom Tokyo Game Show sale!

The actor voicing Jensen from Deus Ex is outraged by the and generators: “You need my voice? Pay me “

More and more actors playing in games and giving their images to the characters express indignation at the spread of artificial intelligence algorithms, which can already generate, for example, dialogs.

Following the indignant Erica Lindbek (actress, voicing a footbag in Persona 5), ​​who with rejection found videos with her voice generated by AI, the actor, who voiced more than 20 games, including Starfield (SAM, expressed her opinion about such mechanisms. COU) and deux ex (Adam Jensen).

Tuskussis said that the use of artificial intelligence systems to generate votes "is theft", Having commented on the creation of a fan fashion for Cyberpunk 2077, which introduces the voice of Adam Jensen from Deux Ex (with new remarks that have never been pronounced by the actor).

There are two things about this.
1- This should not be. Do you want my voice to sound in the game? Pay me.
2- people everywhere make mods on Adam Jensen, showing how still he is popular, and we did not make the new Deus Ex. This is madness.

AI in itself is theft. He simply steals the fruits of labor of artists and rearranges them depending on what the user at the moment requires. Why do you want to remove humanity from art?

By the way, the actor introduced the Picchu, on which he recalls the characters, who gave his voice, writing at the same time that "Much is still ahead". So we are waiting for the disclosure of new roles in which we will hear the voice of Tusksis, who recently voiced Sam Cu from Starfield.

I have a long story with games. Here are a few guys whom I voiced or shot on camera.

And much is still ahead!

meaningless bail.
Tomorrow will be "invent" Voices themselves. the day after tomorrow – master the acting. So, you need to earn some other.
Constantly some professions go into history – this is the norm.

That’s when this will happen, then we must say, but for now they use the voice of a particular person.

And a person will not need a person over time, why is it too trifling. Drink, eat, create, dream, die, study by mistakes, why we do it, degenerate and let Skynet rightly manage to all existing. You are what the leather wanted .

It should be useful for society ?

Meaningless bail? You generally understand that now AI in plus the minus of human form can replace any profession? I, as a surgeon, understands perfectly that the operation is a set of actions that the robot with hands will perform faster and most likely will not make errors. On the one hand, one pluses, on the other, why will a person need it at all? And even more so Ilon Musk said: why will a person need a person? But why think about it. Meaningless bail, dizlykite this post, gentlemen.

You did not catch the essence, I’m not talking about benefit, but about the fact that this is only the beginning. And what will you do later with millions of people who suddenly disappeared their profession ? Well, yes, they no longer benefit society, so we are crossing. Well, the methods of crossing out, over the past 3 years, it has appeared, straight by accident, in bulk)

A strange tendency to people who make a mod on pure enthusiasm. This is originally a story where there is no monetary component, so it is strange to demand payment, at least.

He is interested in paying him, since this is his work and his voice, and you theoretically steal a potential earnings with him with the help of his own voice.

His work is not here, that’s the point. In this fashion, he did not spend a minute.And the fact that the modulations on the oscilograph will coincide with his voice – well, so dude, twist, will not be your voice.

1. I said about the potential earnings that he may lose due to such "savings" 2. Fans need precisely his voice, as similar as possible, otherwise there is simply no sense, and they themselves could voice.

1. That for him "Earnings" – for someone financial expenses. And if I did not spend what you can get for free, then I earned 🙂

2. Fans "used to it" to his voice, but this does not mean that they need him right. You can generally re -call his character in the original part and in mods and will look harmonious.

2. Well, then there are no problems if fans are not needed and they themselves can.)

Writers: Hey, this text AI was trained using my text! Pay for each generation of any text. Even if he has nothing to do with my style!

Artists: Hey, this art AI was trained using my pictures! Pay for each generation of any picture. Even if she has nothing to do with my style!

Musicians: Hey, this audio AI was trained using my music! Pay for each generation of any track. Even if he has nothing to do with my style!

Voice Actors: Hey, this sound AI was trained using my voice! Pay for each generation of any line. Even if I would never have said it anyway!

It could make sense if it were used for commercial purposes, and what to demand from the moderators? What next, 3D modellers participating in creating the game will begin to demand money for mods for skins and models, because they use the original as a basis?

Yes, only this idea was quickly blown away (or not?) There seemed attempts to sell mods on Skyrim =)

Yes, then they were packed on torrents and swing 🙂

In the dreams of science fiction, AI performs dangerous for a person and simply hard physical work. And a person is busy with art and new development horizons. After all, domestic difficulties are defeated. In fact, AI steals intellectual and creative work, leaving people with physical labor that does not require education. Dangerous work that can be died or die due to harmful conditions poisoning workers years. AI will take the meaning of education. You can not leave everything in this form. But "Here and now" Grasping grandmas is more important than to think where it leads.

Welcome to capitalism)

It’s like complaining that the human brain does not perform heavy physical work instead of muscles. AI is one thing, but robots are completely different.

Oh yeah. Unfortunately.

Dobrooo Moroo, Knight City!

World history clearly shows us that as soon as there was an opportunity to replace a person, people have always done this. For example, thanks to neural networks, all games will be released with English voice acting.

Drinking last, while someone remembers their voices, in the future the neuron will generate any possible voices at all without the use of acting votes and much more suitable characters, their voices only use neuroncashes, then any vote will generate, any tonality itself, any vote. with hoarse and sonorous and so on, etc., someone’s voices and rights to them will not be needed at all, instead of dozens of actors, one will be able to play the emotions of all the characters and then the neural male and female voices will then be applied.

A person who received money thanks to the industry of the exploiting idea of ​​the development of technologies of the future is dissatisfied with the logical development of these technologies.

It’s not funny anymore! People demand money just for what it is? The actor is paid not for the voice, not for appearance, but for the talent to play a given role. Such claims would be appropriate for announcements. Even the most beautiful voice voiced (and not playing) the character will not make him good.

Then Baba demands to love her for the fact that she is a woman, then black awaits respect for the fact that he is black. This is not an achievement, this is not a skill, it is not in demand by others of quality. And now they also ask for money.

The actor sells talent, and is trying to trade "accompanying goods", On the kind of appearance, voice, image. AI separates actors from "Actors", since he is still very far from real artists.

They just understand that they will not be needed soon, so they are furious

The bazaar is zero. It all started with the struggle of women for their rights.When feminism was still real. And now every Shafka requires some kind of belonging to himself.Call themselves offended, infringed and oppressed.Whether it are blacks, trances and other misunderstandings living in the most developed countries of the world, and having more privileges and opportunities than anyone on the whole planet.In Africa, blacks are still sitting in mud.But American nigers are still sure that they suffer the most.

Hmm, someone really does not want to go to work at the factory)

Boys from the region will force!)

So cars are already working at the factories, he needs to go to some underdeveloped country, damn it, and in underdeveloped countries there are no factories, and then what should he do!
All the same, in vain, he studied acting!

Welcome to the future of Robots AI replace human labor, this is inevitable

First, work, and then the people themselves, the Terminator or something did not look?

Well, yes, everything is like people, wives, children, mortgages, sewing the curtains.

You say it like that is something bad. Ugly leather bag with bones.

Well, a small microprocessor will also be necessary "To cultivate"!

John Conor lost,. Skynet looked at the terminator and went on the other side.

And what prevents the programmer from introducing the most not audible to the person’s ear of a change in this very with a generated voice. An ordinary person will not notice, and the specialist will immediately determine the differences. The courts, if these fans of freebies begin to file claims, will listen to an expert who will categorically declare that there are not even 90% of the identity of the voice.

The court will require neuronok logs. And lo and about a miracle, there will be a list of files from the game dees ex. or there will be no logs and this will already be a violation of the Law on Software Learning. Square. By the way, soon.

You are strange to insanity. What, someone who voiced Deus only and lived with this game? There is absolutely no one at all at all the voice of this person? What logs? Bred?

Tell the peasants with a plow and a horse, they are still angry with the tractor

After 5 years. Games developers will already voice their games with the help of trained neural networks. Why pay a ton of money to different actors. If you just pay for English localization and transfer it to all other languages ​​of the world. Many people will lose their jobs.

And it will be good, millions of loafers will be forced to go to work in the real sector of the economy

So let him voice the character in 20+ languages. No? Well, call.

From a part, this is sad and not fair, but progress cannot be stopped, so Hare to whine and go to the factory))

Well, so straight theft. Borrowing. It is a pity for leather artists, of course, and uncontrolled borrowing will lead to even more and rapid degradation, but they themselves borrow, constantly. At the same time, those artists who honestly create something original, new, they will not be left without work. But it will be tight for some time and the requirements for originality will increase. In general, the next phase of the natural (or metesthetic) selection.

A and voice is no longer your voice. Should pay only for the process of work, for the recording process. And when your voice is already recorded and somewhere else is used after, where to pay for it suddenly? For nothing, actors want to receive grandmas. Completely the shores confused, in my opinion.

For some reason, builders do not ask to pay extra for the built house, for the fact that someone in the future opened a restaurant and earns very cool on this built house. Builders take a fee only for the construction process. In this sense, the actors of the voice acting are insolent. Actors want to receive a fee not only for the process of recording their voice, but also for using this entry in the future? Is it normal? Or maybe the builders then need to start paying extra for the fact that someone uses their built building in the future?

For some reason, the tailor does not ask for an additional fee for the fact that you wear it sewn tailor clothes. The tailor takes the grandmother only for the process of work. For the time spent on sewing. In a good way, actors must take a fee only for the process of work, for the recording process. And what they do with the voice after the recording, the actor should not touch. As well as the tailor does not concern, what will you do with his clothes.

The actors of the voice acting are egoists. The profession will disappear? Even if so – what’s the difference? In the world, an acute lack of workers in various areas of life. And no AI will never replace a person by 100%. The actor can always go to another profession. I do not see any disaster in this.

And in general, even the Internet stole a huge number of professions. And now? To refuse the Internet or something? To return the profession back? Just imagine how a huge number of printed paper publications were closed due to the appearance of the Internet? Millions have lost their jobs. And what. Let’s return to everyone the work and ban the Internet – so whether? In my opinion, logical.

Starfield is like five or six games in one, says Todd Howard

Starfield Direct allowed Bethesda Game Studios deeply immersed in each aspect of its huge science fiction role-playing game, clearly showing that there will be something to do in it.

Gamdirector Todd Howard said that in a sense, Starfield seemed to consist of five or six games. He also said that it was not easy for the studio to make sure that all different things were organically intertwined.

I try to do everything. Now I have deeply plunged into spaceships. We can say that in some respects Starfield is five or six games in one. This is a game about a spaceship, a game on Earth, a game with dialogues, a game about outpost, a crafting game. She does all these things.

It is always difficult for us to achieve a good gaming process so that these things do not seem to be separate games. They must be intertwined with each other in such a way as to create something more than the sum of parts.

If you think about Elder Scrolls, then this is a fantasy world. Who would you like to be and what would you like to do? We want to provide this. And Fallout is the same, but in the post -apocalyptic environment: how it affects what you find? Fallout craft is very unique when it comes to it. What do people feel? What they sacrifice to stay alive? And when it comes to Starfield and science fiction, the same thing if you opened it and could do anything, as we provide such experience? We love research, therefore, when you get into such a game, you have a thousand planets. We prefer to give you the opportunity to do this.

The 53-year-old industry veteran also suggested that The Elder Scrolls VI (the next game in the development of Bethesda Game Studios after Starfield) may be the last part of the franchise, which he will create before retirement. It can also mean that the Starfield sequel will most likely come out in ten years, unless it is handed over to another developer, given that Bethesda has already confirmed that a new Fallout will be released after Tes VI.