The Yakuza series has changed a lot with the release of Yakuza: Like a Dragon, not only thanks to a completely new protagonist, setting and characters, but also thanks to a rethinking of a series as a step -by -rray game in Persona style. But no matter how great the scope was, it turned out to be successful: the game received wide recognition of critics, which was also reflected in its commercial indicators: at the moment, more than 1.8 million copies were sold.
And, as expected, it was this success that allowed the developers of Ryu Gotoku Studio to be sure that they will adhere to a new direction of the series in their next main part – Like a Dragon: Infinite Wealth.
In a recent conversation with Thegamer, the leading producer of the Hiroyuki series Sakamoto said that if Yakuza 7 were not as successful as it turned out, her sequel would not adhere to a new composition and mechanics, which, presumably, means that the series would most likely return To your original bitemap frames.
If Like a Dragon 7 were not very well accepted, then probably we would not have this game. It was thanks to the success of the previous game that we were able to create this. We really try to find a balance between good gameplay and a good story. We do not want to have just a good gameplay and a mediocre plot, and vice versa. We always try to find balance and make sure that we provide you with a full set in terms of quality
Of course, despite the fact that the main games have already firmly fixed the RPG status, the series did not completely move away from the bitemap. More recently, Like a Dragon Gaiden: The Man Who Erased His Name – and this formula adheres to the Judgment series.
By the way, the third Judgment game can be presented this year, and for 2024 the Ryu Ga Gotoku studio is planned a new major announcement.
Meanwhile, Like a Dragon: Infinite Wealth comes on January 26 on PS5, Xbox Series X/S, PS4, Xbox One and PC.